1) Time can be depicted in many different ways. Such that it
can be stretched out to depict one scene or shortened to depict one scene. In
Scott McCloud's Understanding Comics, he clearly shows this in his study of
different comic sequencing on page 74, where certain scenes transition with
certain techniques. Such that there can be transitioning between one aspect to
another aspect or from one action to the next action. This can be seen in his
comparison from Japanese comic to western comics and the fad of including
motion in the late 1800s. Architecture is similar in that spaces can transition
from one to the other to show time lapse. An example would be the strategic
placement of a program to place the
living room in the front of the structure, which transitions into the kitchen, then
into the bathroom, and finally to the bedroom. This would show the time lapse
of one coming home from work, to prepare for dinner, to prepare for bed, and
finally to sleep. This is very similar to action to action, where the sequences
are of different parts of one person moving through the space. This also
indicates the transition of time from afternoon to night. Another similarity
architecture has to Understanding Comics is from aspect to aspect. In which, architecture
depicts this through a series of sections in diagrammatic form. To understand
structures, silhouettes of people are placed inside section cuts. A whole range
of sections can show what people do in a series of drawing. This can be an
indicator of time as sections can be depicted at night or in the daytime.
Showing different actions from "aspect to aspect" we have a clear
understanding of what is going on throughout the space according to the time of
the day.
3) In the city of Chloe, characters in this story exist all
together, yet they do not interact together. Instead of speaking to one
another, they pass by each other on the streets and imagine the thousands of
possibilities between them. Each character has their own interesting stories
based on their appearance, yet no one interacts with each other. Even when they
occasionally find themselves standing next to one another. I think the concept
of this story is interesting, in the sense that the people living in one space
can be much more than they are, yet they do not. It can be reflected into my
design, such that the twin brothers living in one space can be much closer, yet
because of their clashing personality they do not make much of an effort. They
live in the same structure, but rarely interact besides when they pass by one
another when transitioning throughout the space. Because of the dynamics in
their personality, they live on without knowing the complete story of one
another.
(Passing glances, A nod, A smile. Just a gesture of
acknowledgement. = Only when they see each other)
4) Possible Encounters
Passing By
Upstairs/Downstairs
Neighbors/We Just Share the Rent
In which, the occupation of space can be taken by both
parties, they do not/rarely co inhabit one space together. Due to whatever
reason, this chance of encounter leading to something more is quickly dismissed
because they do not take the time to get to know each other better.
Since space can be felt, the only moments where the two
brothers meet are when they transition through each other's space. These spaces
vary in size, but progressively get bigger as they reach the top. The moments
of transition happen on the stairs in the interior of the structure. The space
is cramped to allow the two brothers to form interaction. The upper levels
receive more freedom and air space to allow for the extroverted activities,
while the lower floor allows for introverted activities.
This is well done and shows the usefulness of comic-type drawing for developing and representing your own design. Nice work!
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